LA Bataille ME Premier - Marshal Enterprises

Leipzig 1813

Downloads
Overall Map Layout - How do the maps form the Battlefield?
Timed Move Suggestions - by scenario
Box Cover Art 1
Box Cover Art 2
Box End Art

Counter Corrections and Explanations (Download)
Counters

Instructions

Leipzig Scenario's updated - download the pdf replacement document here

Moeckern Terrain - Optional
If the French maintain a presence in the dashed outline hexes for one hour ( two are shown), they have improved the hex. The fire defense changes.
As soon as the unit leaves, the hex is no longer improved and the "hour" starts over.
                                
                                                    General    Skirmish    Disorder/Rout   Artillery L/U

Improved Town                  16            18             16            
   10/12

Moeckern Building Density - Optional

Do to the isolation and building heights, troops defending in Möckern must make a pre-melee morale check unless they are defined as Elite Infantry Troops. Due to the density of buildings, there is no zone of influence in this town.


Lindenau City Walls 
 Infantry, Cavalry, Artillery or horse artillery may not move through a city wall hex side.
Only combat formations in tirailleurs/skirmish order are allowed to move over a city wall hex side.
The movement cost for this is four movement points, plus the cost of the other terrain.
Units may not melee through city  wall hex side.
Units may not fire across a city wall hex side.

Lindenau Scenarios Clarification - Left Wing
"Enter at Barneck " enter from the edge of the map directly in line with Barneck. The map edge is 5 hexes from Barneck

Lindenau Causeway
There are three bridges from the X on the map edge to Lindenau. The road between Bridges 3  & 4  (closest to Lindenau) is just a road,
not a causeway.

Auenhain Farm - Map 6

This landmark has two features; the hamlet and the two garten hexes. Each of these has different movement, fire defense and stacking values.

Other Hamlets
According to the Special Units Types and Formations - any single (built-up) hex is a hamlet.
However there are two single built-up hexes that are Chateauxs. Both are on the West side of the river on Map 7.
One is near Doelitz and the other near Markkleesberg.

Optional Rules Markers
See these visual and informational sides, and use them as optional markers.

Doelitz Scenarios
Scenario 61
Maps 4 & 7 No crossing the bridges at Markkleeberg or Krustewitz - this scenario
10:40 am Entering road south 2 hexes of Gautsch
12:20 am Entering road south 2 hexes of Gautsch
Scenario 62
Maps 4 & 7 No crossing the bridges at Markkleeberg or Krustewitz - this scenario
1:00 pm Entering road south 2 hexes of Gautsch
Scenario 63
Maps 4 & 7 No crossing the bridges at Markkleeberg or Krustewitz - this scenario
4:00 -pm On the road to Manor house and Doelitz, entering road south four hexes of Gautsch

Scenario 1 and Scenario 3 Markkleesberg -Use the 27e Cavalry brigade rather than the 18e (Wiedertizsch)

Morale Levels
The III Corps d' Armee actually has 44 battalions, not 42. The actual question is what to do if a Corps is split up between fronts.
Use the 20, 40, 60 rule. If two divisions are on one battlefield and two in another, just use this rule to decide for the morale levels of the group.
That is the group that is together on a battlefield. For this calculation the North, Lindenau and the South would be considered different battlefields.
Lefol and the Leipzig garrison do not have morale levels.
If units desert, they would also be counted in the morale level that ususally includes routed, destroyed, etc..

Special Artillery Leaders (Special Ability)
see page 6 of the Technical Special Rules section

Skirmishers, fire ratings
Prussian Jaeger -x4 adjacent, 50% at two hexes
Schuetzin x4 adjacent, x3 at two and x2 at 3 hexes
Prussian Gd. Leicht - x5 adjacent, 50% at two hexes
Prussian Reserve - x3 adjacent, 50% at two hexes
Prussian Fusilier - x4 adjacent, 50% at two hexes
Pussian Landwehr - x2 adjacent, 50% at two hexes (not all skirmish)
Russian Jaeger - x4 adjacent, 50% at two hexes
Russian Guard - x4 adjacent, 50% at two hexes
Austrian Grenz  - x3 adjacent, 50% at two hexes
Austrian Jaegers- x4 adjacent, x3 at two and x2 at 3 hexes

Rheinbund-x2 adjacent , 50% at two hexes

Only a percentage of the Prussian Landwehr skirmishes - by design as only a fraction could fight in dispersed order.

Facts:

    Truly - only 400 copies were printed. Yours should be numbered and with a specific ribbon combination????
   
About 1/3 of sales are to customers overseas including China and Japan
   



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